Tolkien-flavoured variant Tales of Middle Earth ( ToME) was originally derived from the ZAngband code base. Topi Ylinen initiated development, though the project involved others, including Robert Rühlmann. ZAngband ( Zelazny Angband), is largely based on Roger Zelazny's The Chronicles of Amber. The multiplayer variant MAngband was developed in 1997 it includes real-time elements to support simultaneous gameplay. Each differs in purpose and degree of alteration. A family of around sixty variants exist, of which roughly half a dozen are active. An IRC channel, #angband, exists on the WorldIRC network, and another, #angband-dev exists on the Freenode IRC network.Īngband has spawned many derivatives. The Usenet newsgroup and the Angband Forum are the loci of the Angband community, places to discuss all aspects of the game. They released several beta versions of "3.0.7s", which eventually culminated in the release of 3.0.8. Due to the absence of Julian, Andi Sidwell assumed leadership, with the support of the community. As of December 2007, he has not released a new version of the game. However, Julian Lighton was soon announced as the new maintainer in March 2006. Rühlmann stepped down in October 2005, leading to a brief period of uncertainty. In light of these perceived issues, an effort to re-license Angband under the GNU GPL was started in 2000 and completed on January 9, 2009. The license also does not explicitly allow code modification, something which is in practice ignored by the Angband community. Although the original license (Moria/Angband license) allows distribution of the game, it only does so if "not for profit", which precludes packaging with many Linux distributions or inclusion within a magazine cover disc. While Rühlmann was maintainer, he started the Angband Open Source Initiative, designed to place Angband under a free software license. The Angband community, however, did not generally embrace the addition of scripting, with many expressing confusion over its usage, and as such it was later removed. He also introduced Lua, a lightweight scripting language, with the intention of simplifying development of both the main game and its variants. Rühlmann's contributions included releasing version 3.0, which included many monster and object changes contributed by Jonathan Ellis. Like other maintainers, he eventually moved on to other interests, passing the title to Robert Rühlmann in 2000. This in turn led to the large number of variants currently available, as well as the rather large number of ports. Harrison was the maintainer responsible for the "Great Code Cleanup", modularizing, extending, and greatly improving the readability of the Angband source code. They released "2.4.frog_knows", which was enhanced by others and widely ported to non-Unix platforms.įollowing their departure, the later principals of Angband have included Charles Swiger, Ben Harrison, and Robert Rühlmann. After Cutler and Astrand, the source code was maintained at the University of Warwick by Geoff Hill and Sean Marsh. They wanted to expand the game UMoria by adding items, monsters, and features. The first version of Angband was created by Alex Cutler and Andy Astrand at the University of Warwick in 1990. A new level is randomly generated each time the player changes levels, which gives Angband great replay value: no two games are the same.Īngband gameplay is combat and tactics based, with inventory management as an important aspect of gameplay. The game revolves around exploring a 100- level dungeon, in which the player seeks to amass enough power and equipment to ultimately defeat Morgoth.
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